No OverWorlder has ever seen Maxxor’s face in battle because he is always on the frontline, leading the charge!
Maxxor is an OverWorld Hero and the ruler of the OverWorld Tribe.
Even though it hasn’t been explicitly proven, Maxxor descends from Vlar, a thief once renegade by the OverWorld Tribe, as indicated at the very end of A Gigantic Mission. In a savage branch of his genealogy, there’s also Cromaxx, a nearly identical, yet stronger and almost barbaric version of himself.
Maxxor comes from the union of the English word max, the 19th Century’s diminutive of the German proper noun Maximilian, which, in turn, derives from the Latin proper noun Maximilianus and means the Greatest, with the Middle English word or, one of the many variations of Your (capitalized), most likely denoting the soul, state-of-mind and heart of the person addressed.
Therefore, Maxxor, with an extra x to make the word “fancier”, denotes the great, powerful and righteous hero-like Maxxor is depicted.
Maxxor resembles a tall, well-built humanoid with spiked black and white hair, hazel eyes, pointy ears and sharp claws, with a green skin with violet marks on his arms, legs and face. He wears a red tunic with a rustic belt adorned with a big aquamarine-coloured crystal and light brown leather elbow and knee pads.
In the Animation, starting with the M’arrillian Invasion, Maxxor’s overall shape becomes softer and curvier, accentuating his humanoid characteristics, with a less fluttering hair.
Personality & Behaviour
As the leader of the OverWorld, Maxxor feels the weight of ensuring the safety of several other Creatures on his shoulders and because of this he always appears to be tense and stressed and, more often than it should, his temper, which he constantly struggles to contain, flares, and he ends up acting rude and threateningly with other Creatures (and people), even if he doesn’t even know them well.
But as seen during the events of Castle Bodhran or Bust (Part 2), it’s all a matter of trust, since when he comes to know others better, he would be willing even to sacrifice himself for the good of them. And although his loyalty has always been to and only to with the OverWorld, this behaviour of his led him to, eventually, develop a bond with the protagonist of the show, Tom Majors, which was strengthened more and more with time, especially after the events of Maze of Menace.
He’s close friends to Intress, his right hand, Najarin, the High Muge and wise counsellor since the early days of Kiru City and, as very well evidenced during the events of last aired episode, Son of the Spiritlands, Tangath Toborn. He once also used to be a friend of Raznus, who later came to become the OverWorld Ambassador to the Danians, from his very youth. A relationship that was rudely broken when, after being infected with a Danian Parasite, Raznus tried to assassinate him.
On the other hand, Maxxor has always been a fierce enemy of the UnderWorld, Chaor in particular, who has always been intentioned to take Kiru City and rule all of Perim — perhaps because Chaor, without knowledge of the truth, sees the name of his ancestor, Kiru, naming the capital of his sworn enemies as a sign of mockery. Fortunately, that’s an attitude which, even if by fits and starts, begun to change near the end of the M’arrillian Invasion.
Maxxor is a powerful and skilful fighter. As a Tribal Leader, he’s always putting himself against the deadliest dangers without holding back and, in battle, he’s always with his army, on the front line, leading the charge.
And as an OverWorlder, Maxxor is supportive towards his squadmates, being capable of healing them at expense of Mugicians.
I don't just fight for the OverWorld! I fight for all of Perim!
In the Animation, during the M’arrillian Invasion, since Chaor was gone after the events of Underworld Overthrown and both Odu-Bathax and Prince Mudeenu were busy conducting the military side of the operation, with training, planning and overall coordination, Maxxor was up to the task of facing Aa’une, the M’arrillians’ Ruler, alone, by transporting himself to City of Ma’arr using the Telebracers Bodal and Olkiex were working on.
Even with Tartarek, the head of OverWorld’s spy network, providing an apparently solid and quite convincing infiltration plan, given the M’arrillians’ telepathy and mind-controlling abilities, Maxxor wisely thought about having a secret backup plan of his own. The outcome was Maxxor equipping himself with the powerful Xerium Armor, a unique half-body golden armour with an independent lion-head shaped helmet, ornamented gauntlets and a cuisse, with a thick black belt, a golden-embroidered red cloak and a toga partially visible around his waist, that was depicted in the Animation as something with which Maxxor could have a fighting chance, as it could drastically reduce any of the insanely powerful attacks Aa’une could cast upon him.
Equipped with the Xerium Armor, comes into play the Protector of Perim, effectively exchanging his supportive ability for even more power, becoming stronger and stronger each time he gets hit by an Attack.
Maxxor appears, in Perim or in Chaotic, in the following episodes:
- Welcome to Chaotic (Part 1)
- Welcome to Chaotic (Part 2)
- Over-Under Rent Asunder
- The Thing About Bodal
- Everything's in Flux
- Castle Bodhran or Bust (Part 1)
- Castle Bodhran or Bust (Part 2)
- Fallen Hero
- A Fearsome Fate
- Maze of Menace
- The CodeMaster Chronicles (Part 1)
- The CodeMaster Chronicles (Part 2)
- A Flux Too Far
- Chaotic Crisis
- Trading Cards
- Dual Duel (Part 1)
- Dual Duel (Part 2)
- Fighting Friendly
- A Rare Hazard
- Dangers of Diplomacy
- Chaor's Commandos (Part 2)
- Mega Match
- Tale of Two Toms
- Blight Fight
- Mister E
- Raznus Returns
- Last Stand (Part 1)
- Last Stand (Part 2)
- Legions of Aa'une
- Hotekk's Challenge (Part 1)
- Hotekk's Challenge (Part 2)
- Yesterday's Heroes
- Son of the Spiritlands