I battle because I must. But in my heart, I know that war is not the answerTangath Toborn
Even though Tangath Toborn is a loyal member of the OverWorld, just like Heptadd he comes from the Spiritlands, a region briefly seen during the events of Son of the Spiritlands in the last aired episode of Secrets of the Lost City. Allegedly in a different plane than Perim, the Spiritlands has a Tribe and a Mugical attunement of its own, as explained when the Tune Around Mugic didn’t work when it was cast in the vicinities of the Runic Grove.
Creatures from the Spiritlands can only exist in Perim because of a Thalizaar (थालीज़ार), a personal relic that’s given as memento by the ruling monarch to his servants to allow the spirit of those who they’re designated to, to attune with the plane of Perim, granting them a physical form as long as it remains intact. If destroyed, like Batog’s Staff of Ar’khan was after Tangath Toborn defeated him, the Creature returns to its spirit form. In Perim, even though they become powerful and invulnerable for a while, they eventually cease to exist, having to return to their homeland.
Tangath Toborn’s Thalizaar, the Sword of Khy’At — from Hindi Khyaat (ख्यात) — is the Sword of the Renowned, a humongous two-handed greatsword with a fuller of 2⁄3 the length of the blade inscribed with runes of an undecipherable dialect, a large ricasso and a golden guard with an ornamented hilt and spherical pommel.
Tangath Toborn comes form the union of the Greek words Tan'gat (τανγατ) meaning the cat with Toporn (τοπορν) and means someone renowned, esteemed or at the highest rank of a hierarchy.
Therefore, Tangath Toborn, describes a feline of the highest ranks of the Spiritlands, renowned and esteemed by everyone.
Tangath Toborn resembles a humanoid lion with light brownish-orange fur, long mid-brown tail and a prominent mane, mahogany brown on the backside and orangish-copper on the front, braided under his chin and tied with two-tones blue fasteners. He’s a very tall and well-built Creature with small bright-green eyes and thin black irises and is often seen with a “grimace face” just like a real lion, opening the big mouth, showing his long and sharp teeth and wrinkling his dark brown nose.
He wears two light steel-blue shoulder-pads with intense-blue contours, a manica on his left arm and fingers armour covering the entirety of all of the four he has on the front paws plus the long and sharp nails, leaving only the palm uncovered. On the lower body, partially covered by a dark basaltic-blue waist armour with a deep-blue belt decorated with bright turquoise-blue diamond-shaped crystals and a bluish-grey squared buckle; and a mid-grey armour protects both of his legs up to the shins, except for the inner part of his thighs to provide better flexibility.
In the Animation, starting with the M’arrillian Invasion, Tangath’s appearance improves significantly, accentuating the humanoid aspect and balancing his overall colour scheme. His now unified dark brownish-copper mane with discreet carmine highlights becomes bigger and spiked, matching nicely his lighter, copper-like fur. The braided “beard” has been untied, which along with his small and rounded eyes yellow like pears and a larger and flat nose gave him a stronger, menly look.
His armour also changed a bit, combining the old-style with the Concept Art of his Card. The mannica covering his left arm gave room to a layered light purplish-grey plate gauntlet with a protective golden-saffron fingerless glove-like and an independent greenish-grey spiked shoulder-pad; the waist armour has been removed, allowing a sneak-peak of the underneath Persian Blue trousers; the belt buckle restyled in a rounded triangle shape, upside-down in a slightly yellowish-grey striped belt; and the leg armour, layered on the right thigh, now encompasses the entirety of his legs with visibly bandaged shins.
Personality & Behaviour
Tangath behaves exactly as the high-ranked Warrior he is. Calm, austere and with an exemplary posture, he’s respected by everyone in the OverWorld and not only because of his grade, but because he’s polite and respectful to everyone, from close friends like Maxxor, Najarin and Intress, to the OverWorld footsoldiers, civilian Creatures and even players coming from Chaotic who might be passing by Kiru City.
But this gentle personality of his by no means belittles the strength of his war spirit. Forged in battle, Tangath is a ferocious fighter and an expert Strategist capable of handling all adversities without fear, always bravely wielding his Thalizaar on his left hand.
As impressive as Tangath Toborn’s background may be, in fact, other than relying on non-Elemental Attacks like Primal Smash or using his affinity to the Fire Element for a Magma Might or Earth Element for a Grounding Grapple, he can’t do much in combat. Even his so-called almighty Thalizaar, the Sword of Khy’at, doesn’t help him much either, as it basically just evens the Discipline he lacks most to be more on par with the others besides providing a minimal boost to the damage inflicted.
However, equipped with something else other than his memento from the Spiritlands, Tangath can definitely turn the tide to his favour. A Gigantroper, for example, could amplify his Attributes, channeling enough energy to boost a Fireram even further or make the most out of a Megaroar, as well as grant him conditions for an Alacritous Force or a Fearless Strike.
Given his battle prowess and military expertise, as seen during the events of Putting the Muge in Mugic, Tangath was chosen to lead a group of OverWorld fighters to resolve a territorial strife with Prince Mudeenu and his squad of Mipedians in the neutral border between the OverWorld and the Mipedian territory.
Despite the almost tragic outcome after trusting on the egocentric Hune Marquard and his-not-great knowledge on Mugic, when the M’arrillian Invasion finally got the attention of the Tribal Leaders, Tangath has been appointed as the OverWorld leader for the Tribal Alliance, first with the Danians led by Odu-Bathax and, later, with the Mipedians themselves, after Mudeenu evidenced their iminent failure before a one-mind like the M’arrillians. In full commanding mode and under Vidav’s supervision and training, comes into play a new chapter in Tangath’s life: In Training!
As an army leader, Tangath Toborn must be the living example of bravery, power and battle savviness, offensively and defensively on equal terms. Thus, this OverWorld Hero puts himself to the test and trains very hard and, as his upcoming enemies, masters the Water Element himself, which certainly helps to cover both fronts, be it by weakening his opponents with Attacks like Degenervate, freezing them to their bones — well, if the M’arrillians had any bones — with a Supercooled Rain or, especially against M’arrillians’ Fluidmorphers, drying out all of their accumulated Mugicians with a Deadwater Devastation. And benching his Thalizaar once more in favour of a Sandstorm Shroud, he can unleash a massive blast with an Allmageddon and almost finishing everyone off.
During the apex of the M’arrillian Invasion, while the Ground Team formed by Aimukk, Tassanil, Malvadine, Viqtarr, Faash, Arias, Targubaj, Lyssta and Ultadur were tunnelling the Mipedian Conjurors Fivarth, Savell and Drimesse as an attempt to ambush Phelphor and his Kha’rall Fighters, Tangath Toborn led a small elite squad formed by Bierk, Shimmark, Ghatup, Frafdo and Nebres towards the Glacier Plains to put an end to the M’arrillians’ plans by destroying once and for all their heat cannon. With the end drawing near and the responsibility of saving Perim of complete inundation weighing over his shoulders, Tangath Toborn becomes the leader he was born to be. Comes into play, the OverWorld General.
Unlike the other Tribal Generals — Barath Beyond for the UnderWorld, Grantkae for the Mipedians and Gorram for the Danians — even though the OverWorld General has sacrificed all of his Mugicians and the mastery to the Earth Element, he has at his disposal the widest and less intrusive range of abilities for whenever he’s facing an enemy engaged with a multi-tribe squad under his command.
Powerful enough to bite the bullet and wise to Defend his squad if necessary, taking one for the team, Tangath is a brave mass destruction machine, even more if he borrows Rothar’s enormous Burithean Axe. But the best of leading multiple Tribes is that he’s leading multiple Tribes and costly, yet extremely powerful Attacks like the Unified Tribecharge, may be a devastator choice.
Tangath Toborn appears, in Perim or in Chaotic, in the following episodes:
- The Thing About Bodal
- Buggin Out
- Battle Lessons
- Shifting Sands
- Scavenger Scan
- The CodeMaster Chronicles (Part 1)
- Chaotic Crisis
- Fire Fighters
- Chasm Quest
- Trading Cards
- Going Under
- Fighting Friendly
- Chaor's Commandos (Part 1)
- Chaor's Commandos (Part 2)
- Mega Match
- War Beasts
- Tale of Two Toms
- Blight Fight
- Putting the Muge in Mugic
- Mister E
- Triple Threat
- Last Stand (Part 1)
- Last Stand (Part 2)
- Legions of Aa'une
- Hotekk's Challenge (Part 1)
- Son of the Spiritlands